I am a student studying game design at the Rochester Institute of Technology (graduating Spring 2027) specializing in 3D asset production and systems design. My 3D work covers the full production pipeline, concepting, modeling, and texturing game-ready assets using Maya, ZBrush, and Substance Painter with a particular interest in crafting expansive worlds and environments. In addition to 3D design, I build gameplay mechanics and tools using C++, C#, and Unreal's Blueprints with a strong foundation in object-oriented programming. I'm actively looking to contribute to game projects where strong art and gameplay systems work together to create memorable player experiences.
Here is my education, work experience, & some skills I've got.
October 2022 - Present
Delivered multi-platform technical support (Windows, macOS, Linux) for university staff and students in-person and remotely, using tools such as BeyondTrust, ServiceNow, Slack, Intune, and Jamf to diagnose and resolve software and hardware issues.
May 2025 - August 2025
Collaborated with faculty and staff to lead Windows 10 to 11 migrations, leveraging Microsoft Intune and RIT's CLAWS system for streamlined device management.
May 2027
Selected Projects I Have Worked On.